Dark Souls: Remastered PC Controls

As a fan of all Dark Souls games I was looking forward to the long-overdue remastered version of the original. Dark Souls II: Scholar of the First Sin is actually one of my favourite games ever, and apart from a few controls problems (which are fixable with keyboard/mouse automation software) the PC version is technically excellent, and a rare example of level streaming done right.

After testing the new remastered version I have to say it's disappointing gameplay-wise. First the good news: navigating the menus is easy now that the interface shows the proper key icons, and the mouse issues are fixed. Now the bad news: they missed all opportunities to improve the gameplay controls:
  • The "Dash/Roll/Backstep" features are still bound to the same key, which not only causes conflicts but adds a significant and unnecessary delay when initiating those actions. In fact the Backstep feature is pretty much useless.
  • The "Lock target/Reset camera" features are still bound to the same key, which is disorienting sometimes. In fact the "Reset camera" feature is pretty much useless.
  • Picking up items still interrupts gameplay.
  • It is still not possible to assign items directly to keys (e.g. Estus Flask to F1 or a number key).

For those interested I'm including the keyboard/mouse configuration I use for the Dark Souls games, along with some information that can be used to improve some of the issues.

ActionKey/ButtonRemarks
MovementWASD
CameraMouse
Quick rollLeft-ShiftDone by simulating an immediate key press/release of the combined Dash/Roll/Backstep key with AutoHotKey (also allows to roll when dashing)
Dash/Roll/BackstepSpace-barOnly used for dashing because of the new "Quick roll" key
WalkV
JumpCDon't use a good key for this since it's very rarely used
Use itemR
ActionF
Toggle one/two-hand gripLeft-Alt
Lock targetThumb mouse button
Left weapon attackLeft mouse button
Left weapon attack (Strong)Left-CtrlA single key is better than a key-combination since it makes actions like Parrying easier
Right weapon attackRight mouse button
Right weapon attack (Strong)XA single key is better than a key-combination since it makes actions like Parrying easier
KickQDone by simulating a combination of "W+Right weapon attack" with AutoHotKey, unreliable otherwise
Jump attackEDone by simulating a combination of "W+Right weapon attack (Strong)" with AutoHotKey, unreliable otherwise
Switch left weaponLeft arrow
Switch right weaponRight arrow
Switch itemDown arrow
Switch magicUp arrow
Toggle auto lock-onOffDisabled since it can be disorienting sometimes

Since the game engine doesn't support advanced bindings configuration I'm not creating a mod to fix the remaining problems. It would be easy to correct them for anyone with access to the source code but since we don't the only option would be to reverse-engineer the executable to create a binary patch, which apart from requiring a lot of work would be unreliable and create problems (e.g. online banning due to file tampering).

Considering the new version was done by a different developer with more PC experience and they had to redo QA testing this was a perfect chance to try some more ambitious gameplay improvements, but unfortunately they completely ignored it.

As for the rest, basically the game is the same and runs well but it won't win any awards for the visuals. I'm not reviewing other aspects of the game since there are a lot of publications already covering that (e.g. a good PC focused gaming website is DSOGaming), but if anyone has requests related to my areas of expertise feel free to leave feedback in the comments.

Video Walkthrough

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